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Monday, 2 November 2009

Video Games and Violence- Hypothesis

Hypothesis
In this section of the report, it is going to give the Hypothesis. The hypothesis is that gaming does not change or effect behavior of most gamers in the world. Also violence acts involving addiction to games are very rare and are usually associated by the press and people with every game in the industry.

Video Games and Violence - Research Methodology

Research Methodology
In this section of the report, it is going to explain the different ways data was collected for the research of the report and how the data is going to be analyzed
Research is the most important part of the report as it will help make a more balanced and correct conclusion to the initial question. In the research stage of this report, A mind map was created that would show the topics to be researched to make up the research results part of this Report.

The topics that was researched were
• Definition of Violence
• Addiction and Video Games
• Studies showing different effects of video games that have on People’s behavior
• Publicized Violent Incidents
• Regulation of Games
• Banned Games in the UK

In report s there should be two main types of research that are usually collected and used in the research stage of the report.
The two main types are Primary and Secondary Sources

Unfortunately, because of this report having a upcoming deadline, conducting a primary research would take too long to obtain (and filling out the ethics report would add to this as it would involve people in the research) and would take long to show the results of the primary research.

The secondary Sources that are going to be used in this report are going to be Internet Sources, News Articles, Text Books and Visual data to back up accusations with (Tally charts, graphs etc)

The Quantitative Data (Objective Data) that is going to be used in the report will be graphs and tables showing relations between two concepts e.g. Amount of Gamers against Age Groups. Also Quantitative Data will be in the Questionnaires for example amount of time playing on a gaming console/pc a week

The Qualitative Data (subjective data) that is going to be used in the report will be the opinions of the scientists, gaming designers etc on the matter of the question

When all of this research has been collected it will help recognize the opinions of this subject and then help create a conclusion as different views on this debate have been shown and it would help to be more of an unbiased opinion